Interactive E-Learning: Beyond Just Clicks

Learn how to combine cognitive and physical activities for high performance online learning.
Interactive E-learning: Beyond Just Clicks

When we think of e-learning interactivity, clickable buttons and pop-up messages often come to mind. However, true interactivity in e-learning goes far beyond these simple actions. It involves creating dynamic and engaging learning experiences that encourage both cognitive and physical interaction. This holistic approach ensures that learners are not only intellectually engaged but also actively involved in hands-on activities.


Cognitive Engagement

Roleplays are a great way to teach and test real world skills.

Engaging learners cognitively means encouraging them to think critically and apply their knowledge in practical ways. Effective cognitive engagement activities include:

  1. Scenario-Based Learning: Placing learners in realistic situations where they must apply their knowledge to solve problems develops critical thinking and decision-making skills. For instance, customer service training can benefit greatly from scenarios that mimic real-life customer interactions.
  1. Problem-Solving: Challenging learners with problems that require analytical thinking helps enhance their problem-solving abilities. These tasks can range from solving simple puzzles to navigating complex case studies with multiple decision points.
  1. Reflective Activities: Encouraging learners to reflect on their experiences and what they have learned can deepen their understanding and improve information retention. Group discussions, journaling, and self-assessment quizzes are effective reflective activities.

Physical Interaction

Incorporating physical interaction in e-learning significantly enhances memory retention and engagement. When learners interact physically with digital content, the learning experience becomes more stimulating and memorable. Examples of physical interaction include:

  1. Drag-and-Drop Activities: These activities involve matching items, such as vocabulary words with their definitions or categories. For example, learners might drag drug tablets to their correct categories, like placing atorvastatin in the statin bin and clonazepam in the anxiolytic bin. Adding a time limit can make these activities more challenging and engaging.
  1. Sequencing and Ordering: Learners might be asked to arrange steps in a process or historical events in chronological order. For instance, in a medical training module, learners could sequence the steps of a medical procedure correctly. In a history course, they could place historical events in the correct timeline.
  1. Optimizing for Mobile: Mobile devices have their own unique limitations and capabilities. For example drag-and-drop activity is awkward on phones. Unique mobile optimized activities have been developed for great experiences on mobile devices. 
  1. Collaborative Exercises: Encourage teamwork through interactive platforms where learners engage mentally and physically. This might involve group problem-solving sessions, virtual lab experiments, or collaborative simulations.

Conclusion

By incorporating both cognitive and physical interactions in e-learning, instructional designers can create richer, more engaging learning experiences that go beyond simple clicks and taps. This holistic approach not only enhances learning outcomes but also ensures that learners remain motivated and invested in their educational journey.

We welcome your continuing questions and thoughts.